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DSRT
2005
IEEE
13 years 10 months ago
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation
Human-to-human interaction across distributed applications requires that sufficient consistency be maintained among participants in the face of network characteristics such as lat...
David J. Roberts, Damien Marshall, Rob Aspin, S&ea...
DSRT
2005
IEEE
13 years 10 months ago
Investigating Distributed Simulation at The Ford Motor Company
Engine production is a complex process that requires the manufacturing and assembly of a wide variety of components to create a varied product mix. Simulation plays a key role in ...
Simon J. E. Taylor, Leif Bohli, Xiaoguang Wang, St...
DSRT
2005
IEEE
13 years 7 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
DSRT
2005
IEEE
13 years 10 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen