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EGH
2004
Springer
13 years 10 months ago
UberFlow: a GPU-based particle engine
Peter Kipfer, Mark Segal, Rüdiger Westermann
EGH
2004
Springer
13 years 10 months ago
PixelView: a view-independent graphics rendering architecture
Jason Stewart, Eric P. Bennett, Leonard McMillan
EGH
2004
Springer
13 years 10 months ago
Squeeze: numerical-precision-optimized volume rendering
This paper discusses how to squeeze volume rendering into as few bits per operation as possible while still retaining excellent image quality. For each of the typical volume rende...
Ingmar Bitter, Neophytos Neophytou, Klaus Mueller,...
EGH
2004
Springer
13 years 10 months ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei