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EUROPLOP
2006
13 years 6 months ago
Towards Usability-Improving Design Patterns for Mobile Client-Server Computing
: The usability of a computer system can be improved by design of the user interface, and, as importantly, by design of usersystem interactions. Our research presents usability-imp...
Bettina Biel, Volker Gruhn
EUROPLOP
2006
13 years 6 months ago
Patterns for Adaptive Service-Centric Systems
Service-centric systems are driven more and more towards self-adaptation in order to satisfy QoS in highly dynamic environments. However, the young age and immaturity of this doma...
Paris Avgeriou
EUROPLOP
2006
13 years 6 months ago
A Pattern Language for Overlay Networks in Peer-to-Peer Systems
Peer-to-peer systems typically operate in large-scale, highly unreliable and insecure environments. Tackling this complexity requires good software design. Yet, many peer-to-peer ...
Dominik Grolimund, Peter Muller
EUROPLOP
2006
13 years 6 months ago
Patterns for Time-based Hypermedia Artifacts
With the incresing presence on the Web of hypermedia contents with temporal constraints (time-based hypermedia), such as multimedia presentations, there must be a precise form to ...
Rui Lopes, Luís Carriço
EUROPLOP
2006
13 years 6 months ago
Focus Group: Metaphor in Software Development
The New Oxford Dictionary of English A powerful and well-chosen metaphor can speak a thousand words in terms of the insight it gives to the audience; a poor one can hide and confu...
Kevlin Henney, Andy Longshaw