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EVOW
2010
Springer
14 years 4 days ago
Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles
A Shinro puzzle is a type of deductive reasoning puzzle that originated in Japanese periodicals. To solve the puzzle, one must locate twelve hidden stones on an 8x8 grid using only...
David Oranchak
EVOW
2010
Springer
13 years 11 months ago
Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search
Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improvement of the Monte Carlo part of the algorithm by modify...
Arpad Rimmel, Fabien Teytaud
EVOW
2010
Springer
13 years 8 months ago
On the Benefit of Sub-optimality within the Divide-and-Evolve Scheme
Divide-and-Evolve (DaE) is an original "memeticization" of Evolutionary Computation and Artificial Intelligence Planning. DaE optimizes either the number of actions, or t...
Jacques Bibai, Pierre Savéant, Marc Schoena...
EVOW
2010
Springer
13 years 11 months ago
Adaptive Noisy Optimization
In this paper, adaptive noisy optimization on variants of the noisy sphere model is considered, i.e. optimization in which the same algorithm is able to adapt to several frameworks...
Philippe Rolet, Olivier Teytaud
EVOW
2010
Springer
14 years 4 days ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier