Sciweavers

10 search results - page 1 / 2
» flairs 2011
Sort
View
FLAIRS
2011
12 years 8 months ago
Learning Opponent Strategies through First Order Induction
In a competitive game it is important to identify the opponent’s strategy as quickly and accurately as possible so that an effective response can be staged. In this vain, this p...
Katie Long Genter, Santiago Ontañón,...
FLAIRS
2011
12 years 8 months ago
Motivational Impacts of a Game-Based Intelligent Tutoring System
iSTART is an intelligent tutoring system (ITS) designed to improve students’ reading comprehension. Previous studies have indicated that iSTART is successful; however, these stu...
G. Tanner Jackson, Danielle S. McNamara
FLAIRS
2011
12 years 8 months ago
Simulating Human Ratings on Word Concreteness
Psychological measures of concreteness of words are generally estimated by having humans provide ratings of words on a concreteness scale. Due to the limits of this technique, con...
Shi Feng, Zhiqiang Cai, Scott A. Crossley, Daniell...
FLAIRS
2011
12 years 8 months ago
No Peanuts! Affective Cues for the Virtual Bartender
The aim of this paper is threefold: it explores methods for the detection of affective states in text, it presents the usage of such affective cues in a conversational system and ...
Marcin Skowron, Hannes Pirker, Stefan Rank, Georgi...
FLAIRS
2011
12 years 8 months ago
Internal Usability Testing of Automated Essay Feedback in an Intelligent Writing Tutor
Research on automated essay scoring (AES) indicates that computer-generated essay ratings are comparable to human ratings. However, despite investigations into the accuracy and re...
Rod Roscoe, Laura Varner, Zhiqiang Cai, Jennifer L...