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GRAPHICSINTERFACE
2001
13 years 6 months ago
Topological Noise Removal
Meshes obtained from laser scanner data often contain topological noise due to inaccuracies in the scanning and merging process. This topological noise complicates subsequent oper...
Igor Guskov, Zoë J. Wood
GRAPHICSINTERFACE
2001
13 years 6 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain
Digital watermarking embeds a structure called watermark into the target data, such as image and 3D polygonal models. The watermark can be used, for example, to enforce copyright ...
Ryutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyaz...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Novel Solver for Dynamic Surfaces
Physics-based modeling integrates dynamics and geometry. The standard methods to solve the Lagrangian equations use a direct approach in the spatial domain. Though extremely power...
Sumantro Ray, Hong Qin
GRAPHICSINTERFACE
2001
13 years 6 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin