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GRAPHICSINTERFACE
2003
13 years 6 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
GRAPHICSINTERFACE
2003
13 years 6 months ago
Easy Realignment of k-DOP Bounding Volumes
In this paper we reconsider pairwise collision detection for rigid motions using a k-DOP bounding volume hierarchy. This data structure is particularly attractive because it is eq...
Christoph Fünfzig, Dieter W. Fellner
GRAPHICSINTERFACE
2003
13 years 6 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka
GRAPHICSINTERFACE
2003
13 years 6 months ago
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones
A new technique to enter text using a mobile phone keypad, Less-Tap, is described. The traditional touchtone phone keypad is ambiguous for text input because each button encodes 3...
Andriy Pavlovych, Wolfgang Stürzlinger
GRAPHICSINTERFACE
2003
13 years 6 months ago
Toward Modeling of a Suturing Task
In this paper we present our initial work on simulating suture and suturing using mass-spring models. Various models for simulating suture were studied, and a simple linear mass-s...
Matt LeDuc, Shahram Payandeh, John Dill