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GRAPHICSINTERFACE
2003
13 years 6 months ago
Input-based Language Modelling in the Design of High Performance Text Input Techniques
We present a critique of language-based modelling for text input research, and propose an alternative inputbased approach. Current language-based statistical models are derived fr...
R. William Soukoreff, I. Scott MacKenzie
GRAPHICSINTERFACE
2003
13 years 6 months ago
Digital Decor: Augmented Everyday Things
Digital Decor is furniture, appliances, and other small objects commonly found in homes and offices that have been augmented with computational power to extend usefulness. As suc...
Itiro Siio, Jim Rowan, Noyuri Mima, Elizabeth D. M...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Dynamic Canvas for Non-Photorealistic Walkthroughs
The static background paper or canvas texture usually used for non-photorealistic animation greatly impedes the sensation of motion and results in a disturbing “shower door” e...
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Scanning Large-Scale Articulated Deformations
Scanning the deformation behavior of real objects is a useful technique to acquire physically realistic behavior. It has been shown previously how to acquire physically realistic ...
Jochen Lang, Dinesh K. Pai, Hans-Peter Seidel