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GW
2003
Springer
174views Biometrics» more  GW 2003»
13 years 10 months ago
Gesture Components for Natural Interaction with In-Car Devices
Abstract. The integration of more and more functionality into the human machine interface (HMI) of vehicles increases the complexity of device handling. Thus optimal use of differ...
Martin Zobl, Ralf Nieschulz, Michael Geiger, Manfr...
GW
2003
Springer
138views Biometrics» more  GW 2003»
13 years 10 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
GW
2003
Springer
310views Biometrics» more  GW 2003»
13 years 10 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
GW
2003
Springer
100views Biometrics» more  GW 2003»
13 years 10 months ago
Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey?
Abstract. This paper analyzes how expressive gestures of a professional clarinetist contribute to the perception of structural and emotional information in musical performance. The...
Bradley W. Vines, Marcelo M. Wanderley, Carol Krum...
GW
2003
Springer
157views Biometrics» more  GW 2003»
13 years 10 months ago
Multimodality and Gestures in the Teacher?s Communication
The paper presents a research on the multimodal communication of teachers in the classroom. The “musical score”, a procedure for the analysis of multimodal communication, is us...
Giorgio Merola, Isabella Poggi