Sciweavers

115 search results - page 23 / 23
» his 2003
Sort
View
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
13 years 10 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ICMI
2003
Springer
111views Biometrics» more  ICMI 2003»
13 years 10 months ago
Distributed and local sensing techniques for face-to-face collaboration
This paper describes techniques that allow users to collaborate on tablet computers that employ distributed sensing techniques to establish a privileged connection between devices...
Ken Hinckley
ICWE
2003
Springer
13 years 10 months ago
Semi-automatic Assessment Process in a Ubiquitous Environment for Language Learning
This work presents a research on the methods and mechanisms necessary to bring the Information and Communication Technologies in the traditional classroom. This will be achieved by...
Maximiliano Paredes, Manuel Ortega, Pedro P. S&aac...
DAIS
2003
13 years 6 months ago
Rational Server Selection for Mobile Agents
- Mobile agents have the ability to migrate through heterogeneous networks and execute at remote hosts. This ability can be exploited to improve the performance of agent based appl...
Carsten Pils, Stefan Diepolder
DICTA
2003
13 years 6 months ago
Fast Adaptive Algorithm for Time-Critical Color Quantization Application
Color quantization is the process of grouping n data points to k cluster. We proposed a new approach, based on Wu’s color quantization [6]. Our approach can significantly reduce ...
Kiattisin Kanjanawanishkul, Bunyarit Uyyanonvara