This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
This paper discusses the Betty’s Brain system and our ongoing work on developing a suite of tools that assist students and teachers in classroom learning in science domains. We ...
John Wagster, Henry Kwong, Gautam Biswas, Daniel S...
This paper presents a task selection model for personalised educational instruction. The proposed model is based on the student expertise level and it takes into account performan...
The goal of this work is the design and construction of adaptive tutorials based on the application of algorithms for the automatic resolution of problems which can be used to aut...
Future collaborative learning technologies are characterized by the CSCL community as highly malleable and flexible. A promising approach for meeting these expectations is to use ...