The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
—Due to the difficulty and thus effort and expenses involved in creating them, personalization strategies in learning environments have to demonstrate a higher returnon-investmen...
A nationwide sample of university students completed a survey that asked questions about their perceptions of the factors that can cause problems which exist with online or general...
—In China, the number of online learners who attend formal education has quadrupled in the last 5 years to 8.2 millions until the end of 2008. How can online teachers build and u...
Xiaohong Tan, Carsten Ullrich, Yan Wang, Ruimin Sh...