This paper describes a preliminary investigation into the concept of rereadability in interactive stories. Through a close reading of the text-based interactive fiction Alabaster, ...
The author summarizes his experience creating a story-based simulation from raw documentary footage taken in the aftermath of the 2010 earthquake in Haiti. The use of Propp’s typ...
Our continued investigation into the experience of improvisers as they construct narrative in improvisational theatre provides a meaningful decomposition of its atomic unit, the of...
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...