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ICNP
2002
IEEE
13 years 10 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ICNP
2002
IEEE
13 years 10 months ago
An Investigation of Inter-Domain Control Aggregation Procedures
Current Quality of Service models such as those embodied in the Differentiated Services proposals, rely on data path aggregation to achieve scalability. Data path aggregation bund...
Rute Sofia, Roch Guérin, Pedro Veiga
ICNP
2002
IEEE
13 years 10 months ago
A Simple and Scalable Fair Bandwidth Sharing Mechanism for Multicast Flows
Despite a decade of research and development, multicast has not yet been deployed on a global scale. Among the difficulties with the current infrastructure are intermulticast fai...
Fethi Filali, Walid Dabbous
ICNP
2002
IEEE
13 years 10 months ago
Using Adaptive Rate Estimation to Provide Enhanced and Robust Transport over Heterogeneous Networks
The rapid advancement in wireless communication technology has spurred significant interest in the design and development of enhanced TCP protocols. Among them, TCP Westwood (TCPW...
Ren Wang, Massimo Valla, M. Y. Sanadidi, Mario Ger...
ICNP
2002
IEEE
13 years 10 months ago
QoS Extension to BGP
To enable the end-to-end Quality of Service (QoS) guarantees in the Internet, based on the Border Gateway Protocol (BGP), inter-domain QoS advertising and routing are important. H...
Li Xiao, King-Shan Lui, Jun Wang, Klara Nahrstedt