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DIGRA
2003
Springer
13 years 10 months ago
How Videogames Express Ideas
What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
Matthew Weise
DATE
2003
IEEE
114views Hardware» more  DATE 2003»
13 years 10 months ago
Ambient Intelligence Visions and Achievements: Linking Abstract Ideas to Real-World Concepts
Intelligence Visions and Achievements: Linking Abstract Ideas to Real-World Concepts Menno Lindwer  ¢¡ , Diana Marculescu £¥¤ , Twan Basten ¦§¡ , Rainer Zimmermann ¨ , Ra...
Menno Lindwer, Diana Marculescu, Twan Basten, Rain...
SIGUCCS
2003
ACM
13 years 10 months ago
Instituting and advocating technology training and sharing of ideas for online courseware
How can you invite and encourage faculty to share their knowledge and ideas about courseware? A successful faculty technology training program promotes interdepartmental collabora...
Donna Patterson
DSVIS
2003
Springer
13 years 10 months ago
Bridging the Gap: Developing 2D and 3D User Interfaces with the IDEAS Methodology
Most user interface development methodologies have been conceived based on the experience from the development of traditional PC-based systems. However, computer and displays techn...
José Pascual Molina, Pascual Gonzále...
HOTOS
2003
IEEE
13 years 10 months ago
Why Events Are a Bad Idea (for High-Concurrency Servers)
Event-based programming has been highly touted in recent years as the best way to write highly concurrent applications. Having worked on several of these systems, we now believe t...
J. Robert von Behren, Jeremy Condit, Eric A. Brewe...