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IJAMC
2010
58views more  IJAMC 2010»
13 years 1 months ago
Group movement in World of Warcraft Battlegrounds
John L. Miller, Jon Crowcroft
IJAMC
2010
102views more  IJAMC 2010»
13 years 2 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
IJAMC
2010
79views more  IJAMC 2010»
13 years 2 months ago
Multi-torrent: a performance study and applications
: Empirical evidence suggests that most nodes in BitTorrent (BT) participate in multiple torrents, but surprisingly little research exists on this topic. Here, we focus on a multi-...
Yan Yang, Alix L. H. Chow, Leana Golubchik
IJAMC
2010
94views more  IJAMC 2010»
13 years 2 months ago
Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
—In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the he...
Mario Ciampi, Luigi Gallo, Antonio Coronato, Giuse...
IJAMC
2010
114views more  IJAMC 2010»
13 years 2 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor