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IJVR
2007
123views more  IJVR 2007»
13 years 4 months ago
Towards Sociable Virtual Humans: Multimodal Recognition of Human Input and Behavior
—One of the biggest obstacles for constructing effective sociable virtual humans lies in the failure of machines to recognize the desires, feelings and intentions of the human us...
Christian Eckes, Konstantin Biatov, Frank Hül...
IJVR
2007
108views more  IJVR 2007»
13 years 4 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
IJVR
2007
72views more  IJVR 2007»
13 years 4 months ago
MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid
—When a virtual environment system prevents a user’s avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate. We propose a new method for...
Eric Burns, Sharif Razzaque, Mary C. Whitton, Fred...
IJVR
2008
144views more  IJVR 2008»
13 years 3 months ago
PC Clusters for Virtual Reality
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
Luciano P. Soares, Bruno Raffin, Joaquim A. Jorge
IJVR
2008
158views more  IJVR 2008»
13 years 4 months ago
How and Why Affordable Virtual Reality Shapes the Future of Education
This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
Barnabas Takacs