—This paper reports on the results of an experiment designed to study fine grain physiological responses of participants to an immersive virtual simulation of an urban environmen...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
Recent work in behavioral animation has taken impressive steps towards a virtual human. As for intelligent virtual agents, abbreviated "IVAs", the behaviors displayed in ...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...