In this paper we introduce and discuss a graph structure associated with longest-edge algorithms (algorithms based on the bisection of triangles by the longest-edge) which can be u...
A brief survey of some of the fundamental algorithms in unstructured mesh generation is presented. Included is a discussion and categorization of triangle, tetrahedral, quadrilate...
Quad-morphing is a new technique used for generating quadrilaterals from an existing triangle mesh. Beginning with an initial triangulation, triangles are systematically transform...
Steven J. Owen, Matthew L. Staten, Scott A. Canann...
Whisker Weaving is an advancing front algorithm for all-hexahedral mesh generation. It uses global information derived from grouping the mesh dual into surfaces, the STC, to constr...