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IMR
1998
Springer
13 years 9 months ago
On Optimal Bilinear Quadrilateral Meshes
Eduardo F. D'Azevedo
IMR
1998
Springer
13 years 9 months ago
Mesh Graph Structure for Longest-Edge Refinement Algorithms
In this paper we introduce and discuss a graph structure associated with longest-edge algorithms (algorithms based on the bisection of triangles by the longest-edge) which can be u...
Angel Plaza, José P. Suárez, Miguel ...
IMR
1998
Springer
13 years 9 months ago
A Survey of Unstructured Mesh Generation Technology
A brief survey of some of the fundamental algorithms in unstructured mesh generation is presented. Included is a discussion and categorization of triangle, tetrahedral, quadrilate...
Steven J. Owen
IMR
1998
Springer
13 years 9 months ago
Advancing Front Quadrilateral Meshing Using Triangle Transformations
Quad-morphing is a new technique used for generating quadrilaterals from an existing triangle mesh. Beginning with an initial triangulation, triangles are systematically transform...
Steven J. Owen, Matthew L. Staten, Scott A. Canann...
IMR
1998
Springer
13 years 9 months ago
Reliable Whisker Weaving via Curve Contraction
Whisker Weaving is an advancing front algorithm for all-hexahedral mesh generation. It uses global information derived from grouping the mesh dual into surfaces, the STC, to constr...
Nathan T. Folwell, Scott A. Mitchell