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ISMAR
2008
IEEE
13 years 11 months ago
Perception thresholds for augmented reality navigation schemes in large distances
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design i...
Marcus Tönnis, Leslie Klein, Gudrun Klinker
ISMAR
2008
IEEE
13 years 11 months ago
The design of a mixed-reality book: Is it still a real book?
In this paper we present the results of our long term development of a mixed reality book. Most previous work in the area has focused on the technology of augmented reality books,...
Raphael Grasset, Andreas Dünser, Mark Billing...
ISMAR
2008
IEEE
13 years 11 months ago
OutlinAR: an assisted interactive model building system with reduced computational effort
This paper presents a system that allows online building of 3D wireframe models through a combination of user interaction and automated methods from a handheld camera-mouse. Cruci...
Pished Bunnun, Walterio W. Mayol-Cuevas
ISMAR
2008
IEEE
13 years 11 months ago
Vesp'R: design and evaluation of a handheld AR device
This paper focuses on the design of devices for handheld spatial interaction. In particular, it addresses the requirements and construction of a new platform for interactive AR, d...
Eduardo E. Veas, Ernst Kruijff
ISMAR
2008
IEEE
13 years 11 months ago
Augmented assembly using a mobile phone
We present a mobile phone based augmented reality (AR) assembly system that enable users to view complex models on their mobile phones. It is based on a client-server architecture...
Mika Hakkarainen, Charles Woodward, Mark Billinghu...