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ISORC
2008
IEEE
13 years 11 months ago
Efficient Resource Management for Game Server Hosting
This paper describes work to ease the resource allocation problem in the domain of game server hosting. A solution was sought that required no alteration to game server code and w...
Dan Martin, Aad P. A. van Moorsel, Graham Morgan
ISORC
2008
IEEE
13 years 11 months ago
The Complexity Challenge in Embedded System Design
The specific constraints that must be satisfied by embedded systems, such as timeliness, energy efficiency of battery-operated devices, dependable operation in safety-relevant sce...
Hermann Kopetz
ISORC
2008
IEEE
13 years 11 months ago
Push-Pull Interest Management for Virtual Worlds
Several approaches for scalable interest management (IM) within real-time distributed virtual environments (DVEs) have been proposed based upon some division of the data-space in ...
Rob Minson, Georgios K. Theodoropoulos
ISORC
2008
IEEE
13 years 11 months ago
Memory Management for Real-Time Java: State of the Art
The Real-time Specification for Java extends the Java platform to support real-time processing and introduces a region-based memory model, called scoped memory, which side-steps ...
Filip Pizlo, Jan Vitek
ISORC
2008
IEEE
13 years 11 months ago
Obstacles in Worst-Case Execution Time Analysis
The analysis of the worst-case execution time (WCET) requires detailed knowledge of the program behavior. In practice it is still not possible to obtain all needed information aut...
Raimund Kirner, Peter P. Puschner