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ISVC
2005
Springer
13 years 10 months ago
Structural and Textural Skeletons for Noisy Shapes
The extraction of consistent skeletons in the presence of boundary noise is still a problem for most skeletonization algorithms. Many suppress skeletons associated with boundary pe...
Wooi-Boon Goh, Kai-Yun Chan
ISVC
2005
Springer
13 years 10 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
ISVC
2005
Springer
13 years 10 months ago
Investigating the Impact of Face Categorization on Recognition Performance
Face recognition is a key biometric technology with a wide range of potential applications both in government and private sectors. Despite considerable progress in face recognition...
Konstantinos Veropoulos, George Bebis, Michael A. ...
ISVC
2005
Springer
13 years 10 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai