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IVA
2005
Springer
13 years 10 months ago
Modeling Dynamic Perceptual Attention in Complex Virtual Environments
An important characteristic of a virtual human is the ability to direct its perceptual attention to entities and areas in a virtual environment in a manner that appears believable ...
Youngjun Kim, Martin Van Velsen, Randall W. Hill J...
IVA
2005
Springer
13 years 10 months ago
Do You See What Eyes See? Implementing Inattentional Blindness
Abstract. This paper presents a computational model of visual attention incorporating a cognitive imperfection known as inattentional blindness. We begin by presenting four factors...
Erdan Gu, Catherine Stocker, Norman I. Badler
IVA
2005
Springer
13 years 10 months ago
Teaching Virtual Characters How to Use Body Language
Abstract. Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set...
Doron A. Friedman, Marco Gillies
IVA
2005
Springer
13 years 10 months ago
Dialog Simulation for Background Characters
Abstract. Background characters in virtual environments do not require the same amount of processing that is usually required by main characters, however we still want simulation t...
Dusan Jan, David R. Traum
IVA
2005
Springer
13 years 10 months ago
Social Situated Agents in Virtual, Real and Mixed Reality Environments
Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...