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IWEC
2004
13 years 6 months ago
Probabilistic Opponent-Model Search in Bao
In Probabilistic Opponent-Model search(PrOM search) the opponent is modelled by a mixed strategy of N opponent types 0 . . .
Jeroen Donkers, H. Jaap van den Herik, Jos W. H. M...
IWEC
2004
13 years 6 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
IWEC
2004
13 years 6 months ago
Optical-Flow-Driven Gadgets for Gaming User Interface
We describe how to build a VIDEOPLACE-like vision-driven user interface using "optical-flow" measurements. The optical-flow denotes the estimated movement of an image pat...
Zoran Zivkovic
IWEC
2004
13 years 6 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson
IWEC
2004
13 years 6 months ago
Electronic Augmentation of Traditional Board Games
Manufacturers of traditional board games are looking for ideas to innovate their products and keep up with the popularity of modern computer games. We developed an idea of how trad...
Clim J. de Boer, Maarten H. Lamers