The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
We describe how to build a VIDEOPLACE-like vision-driven user interface using "optical-flow" measurements. The optical-flow denotes the estimated movement of an image pat...
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Manufacturers of traditional board games are looking for ideas to innovate their products and keep up with the popularity of modern computer games. We developed an idea of how trad...