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IWEC
2004
13 years 6 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
IWEC
2004
13 years 6 months ago
The Interactive and Multi-protagonist Film: A Hypermovie on DVD
The interactive and multi-protagonist (IMP) film is a novel concept that extends the hypermovie genre. The IMP film is based on the common structures of linear narrative storytelli...
André Melzer, Sebastian Hasse, Oliver Jesku...
IWEC
2004
13 years 6 months ago
Background Music Generation Using Music Texture Synthesis
Abstract. This paper suggests a method to synthesize a long background music sequence from a given short music clip in real-time. The copies of input clip are placed with overlappe...
Min-Joon Yoo, In-Kwon Lee, Jung-Ju Choi
IWEC
2004
13 years 6 months ago
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Ben Salem
IWEC
2004
13 years 6 months ago
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Sander Bakkes, Pieter Spronck, Eric O. Postma