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IWEC
2010
13 years 3 months ago
Developing Educational and Entertaining Virtual Humans Using Elckerlyc
Dennis Reidsma, Herwin van Welbergen, Ronald C. Pa...
IWEC
2010
13 years 6 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
IWEC
2010
13 years 6 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
IWEC
2010
13 years 6 months ago
Emotions: The Voice of the Unconscious
In the paper the idea is presented that emotions are the result of a high dimensional optimization process happening in the unconscious mapped onto the low dimensional conscious. I...
Matthias Rauterberg
IWEC
2010
13 years 6 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang