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IWEC
2010
13 years 6 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
IWEC
2010
13 years 6 months ago
Virtual Team Performance Depends on Distributed Leadership
In this paper we present a detailed analysis of World of Warcraft virtual team collaboration. A number of competitive synchronous virtual teams were investigated in-situ and unobtr...
Nico M. van Dijk, Joost Broekens
IWEC
2010
13 years 6 months ago
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
We propose a rule-based camerawork controller for a recently proposed a comic generation system. Five camerawork rules are derived through an analysis of online-game webcomics abou...
Ruck Thawonmas, Ko Oda, Tomonori Shuda
IWEC
2010
13 years 6 months ago
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
Jeroen C. J. Brok, Emilia I. Barakova
IWEC
2010
13 years 3 months ago
Analyzing the Parameters of Prey-Predator Models for Simulation Games
Abstract—We describe and analyze emergent behavior and its effect for a class of preypredators’ simulation models. The simulation uses rule-based agent behavior and follows a p...
Seongdong Kim, Christoph Hoffmann, Varun Ramachand...