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KIVS
2009
Springer
13 years 11 months ago
A Middleware for the Controlled Information Exchange Between Online Games and Internet Applications
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Sonja Bergsträsser, Tomas Hildebrandt, Christ...
KIVS
2009
Springer
13 years 9 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung
KIVS
2009
Springer
13 years 11 months ago
CLIO - A Cross-Layer Information Service for Overlay Network Optimization
New overlay-based services aim to provide properties like resilience, availability or QoS. To achieve this, automatic organization and optimization is required, which again demands...
Dirk Haage, Ralph Holz, Heiko Niedermayer, Pavel L...
KIVS
2009
Springer
13 years 11 months ago
Towards the Design of Unexploitable Construction Mechanisms for Multiple-Tree Based P2P Streaming Systems
Abstract. In peer-to-peer based live streaming systems, a great number of participants have to cooperate to efficiently and reliably distribute a continuous flow of data. Each rec...
Michael Brinkmeier, Mathias Fischer, Sascha Grau, ...
KIVS
2009
Springer
13 years 11 months ago
Practical Rate-Based Congestion Control for Wireless Mesh Networks
We introduce an adaptive pacing scheme to overcome the drawbacks of TCP in wireless mesh networks with Internet connectivity. The pacing scheme is implemented at the wireless TCP s...
Sherif M. ElRakabawy, Christoph Lindemann