Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
New overlay-based services aim to provide properties like resilience, availability or QoS. To achieve this, automatic organization and optimization is required, which again demands...
Dirk Haage, Ralph Holz, Heiko Niedermayer, Pavel L...
Abstract. In peer-to-peer based live streaming systems, a great number of participants have to cooperate to efficiently and reliably distribute a continuous flow of data. Each rec...
Michael Brinkmeier, Mathias Fischer, Sascha Grau, ...
We introduce an adaptive pacing scheme to overcome the drawbacks of TCP in wireless mesh networks with Internet connectivity. The pacing scheme is implemented at the wireless TCP s...