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NORDICHI
2004
ACM
13 years 10 months ago
Interactive digital FogScreen
The walk-through FogScreen has become very popular and famous during recent years. It is an immaterial projection screen that consists of air and a little humidity, and enables hi...
Ismo Rakkolainen, Karri T. Palovuori
NORDICHI
2004
ACM
13 years 10 months ago
Requirements for a multimedia museum environment
In this paper we describe a two-part study that was used to establish the requirements for an interactive museum environment for children aged between 5 and 10. The paper outlines...
Emanuela Mazzone, Matthew Horton, Janet C. Read
NORDICHI
2004
ACM
13 years 10 months ago
Criticism as an approach to interface aesthetics
In this paper we discuss the re-orientation of humancomputer interaction as an aesthetic field. We argue that mainstream approaches lack of general openness and ability to assess ...
Olav W. Bertelsen, Søren Pold
NORDICHI
2004
ACM
13 years 10 months ago
Place storming: performing new technologies in context
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is contextdriven and play-ba...
Ken Anderson, Jane McGonigal
NORDICHI
2004
ACM
13 years 10 months ago
Active co-construction of meaningful experiences: but what is the designer's role?
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
Kristina Höök