We present a low-overhead media streaming system, called SRMS (Scalable Resilient Media Streaming) that can be used to scalably deliver streaming data to a large group of receiver...
Suman Banerjee, Seungjoon Lee, Ryan Braud, Bobby B...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Overlays have been proposed as a means to improve application performance in many areas, including multimedia streaming and content distribution. Some overlays use parallel transm...
Lili Wang, Jim Griffioen, Kenneth L. Calvert, Sher...
— We present the design, implementation, and performance evaluation of AMPS — a flexible, scalable proxy testbed that supports a wide and extensible set of next-generation pro...
Xiaolan (Ellen) Zhang, Michael K. Bradshaw, Yang G...
We propose an energy-aware video streaming system for portable computing devices, in which the video can be played back for the specified duration within the remaining battery am...
Morihiko Tamai, Tao Sun, Keiichi Yasumoto, Naoki S...