Sciweavers

10 search results - page 2 / 2
» npc 2005
Sort
View
NPC
2005
Springer
13 years 11 months ago
A Performance-Based Parallel Loop Self-scheduling on Grid Computing Environments
Efficient loop scheduling on parallel and distributed systems depends mostly on load balancing, especially on heterogeneous PC-based cluster and grid computing environments. In thi...
Wen-Chung Shih, Chao-Tung Yang, Shian-Shyong Tseng
NPC
2005
Springer
13 years 11 months ago
A Resource-Based Server Performance Control for Grid Computing Systems
With the rapid advances in Internet and Grid technique, an increasing number of applications will involve computing systems. These applications in turn create an increasing demand ...
Naixue Xiong, Xavier Défago, Yanxiang He, Y...
NPC
2005
Springer
13 years 11 months ago
Adaptive Query-Caching in Peer-to-Peer Systems
Peer-to-Peer (P2P) architectures are very prevalent in today’s Internet. Lots of P2P file sharing systems using Gnutella protocol emerge out and draw attractions of millions of p...
Zuoning Yin, Hai Jin, Chao Zhang, Quan Yuan, Chuch...
DIGRA
2005
Springer
13 years 11 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
CIG
2005
IEEE
13 years 11 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan