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OZCHI
2009
ACM
13 years 11 months ago
You can be too rich: mediated communication in a virtual world
Internet-based virtual worlds (VWs) have emerged as a popular form of collaborative virtual environment. Most have offered only text chat for user communication; however several V...
Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut
OZCHI
2009
ACM
13 years 9 months ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
OZCHI
2009
ACM
13 years 11 months ago
Technological approaches to promoting physical activity
This paper reflects on the HCI community’s current and potential contributions to the problem of promoting physical activity. It does so by first presenting a conceptual overvie...
Julie Maitland, Katie A. Siek
OZCHI
2009
ACM
13 years 11 months ago
Beyond the user: use and non-use in HCI
For many, an interest in Human-Computer Interaction is equivalent to an interest in usability. However, using computers is only one way of relating to them, and only one topic fro...
Christine Satchell, Paul Dourish
OZCHI
2009
ACM
13 years 11 months ago
Having fun at home: interleaving fieldwork and goal models
We aim to make sense of a perplexing human experience (fun) as it occurs in a recently discovered place for sociotechnical study (the home). Our toolkit includes technology probes...
Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterl...