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PG
2000
IEEE
13 years 9 months ago
A Method for Modeling and Rendering Dunes with Wind-Ripples
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form th...
Koichi Onoue, Tomoyuki Nishita
PG
2000
IEEE
13 years 9 months ago
Rendering Natural Waters
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination ar...
Simon Premoze, Michael Ashikhmin
PG
2000
IEEE
13 years 9 months ago
Interactive Rendering Method for Displaying Shafts of Light
Recently, graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accel...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
PG
2000
IEEE
13 years 9 months ago
Interactive Simulation of Surgical Cuts
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
Daniel Bielser, Markus H. Gross
PG
2000
IEEE
13 years 9 months ago
Interpolating and Approximating Moving Frames Using B-splines
The representation of moving geometry entities is an important issue in the fields of CAD/CAM and robotics motion design. We present a method to interpolate the moving frame homog...
Lizhuang Ma, Tony K. Y. Chan, Zhongding Jiang