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RT
2001
Springer
13 years 10 months ago
Texture and Shape Synthesis on Surfaces
We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method ...
Lexing Ying, Aaron Hertzmann, Henning Biermann, De...
RT
2001
Springer
13 years 10 months ago
Real-Time Occlusion Culling with a Lazy Occlusion Grid
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
RT
2001
Springer
13 years 10 months ago
Combined Rendering of Polarization and Fluorescence Effects
We propose a practicable way to include both polarization and fluorescence effects in a rendering system at the same time. Previous research in this direction only demonstrated s...
Alexander Wilkie, Robert F. Tobler, Werner Purgath...
RT
2001
Springer
13 years 10 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
RT
2001
Springer
13 years 10 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda