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SIGGRAPH
1990
ACM
13 years 8 months ago
Cone-spheres
This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can pe...
Nelson L. Max
SIGGRAPH
1990
ACM
13 years 8 months ago
Curved surfaces and coherence for non-penetrating rigid body simulation
A formulation for the contact forces between curved surfaces in resting (non-colliding) contact is presented. In contrast to previous formulations, constraints on the allowable ta...
David Baraff
SIGGRAPH
1990
ACM
13 years 8 months ago
Comprehensible rendering of 3-D shapes
We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are ...
Takafumi Saito, Tokiichiro Takahashi
SIGGRAPH
1990
ACM
13 years 8 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
SIGGRAPH
1990
ACM
13 years 8 months ago
Adaptive mesh generation for global diffuse illumination
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other...
A. T. Campbell III, Donald S. Fussell