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SIGGRAPH
1996
ACM
13 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
SIGGRAPH
1996
ACM
13 years 10 months ago
Scale-Dependent Reproduction of Pen-and-Ink Illustrations
This paper describes a representation for pen-and-ink illustrations that allows the creation of high-fidelity illustrations at any scale or resolution. We represent a pen-and-ink ...
Michael Salisbury, Corin R. Anderson, Dani Lischin...
SIGGRAPH
1996
ACM
13 years 10 months ago
Multiresolution Video
We present a new representation for time-varying image data that allows for varying--and arbitrarily high--spatial and temporal resolutions in different parts of a video sequence....
Adam Finkelstein, Charles E. Jacobs, David Salesin
SIGGRAPH
1996
ACM
13 years 10 months ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
SIGGRAPH
1996
ACM
13 years 10 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...