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SIGGRAPH
2000
ACM
13 years 10 months ago
Normal meshes
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
SIGGRAPH
2000
ACM
13 years 10 months ago
Image-based visual hulls
In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry a...
Wojciech Matusik, Chris Buehler, Ramesh Raskar, St...
SIGGRAPH
2000
ACM
13 years 10 months ago
Style machines
We approach the problem of stylistic motion synthesis by learning motion patterns from a highly varied set of motion capture sequences. Each sequence may have a distinct choreogra...
Matthew Brand, Aaron Hertzmann
SIGGRAPH
2000
ACM
13 years 10 months ago
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of eas...
David B. Anderson, James L. Frankel, Joe Marks, As...
SIGGRAPH
2000
ACM
13 years 10 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy