We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
A shape feature by itself is not sufficient for effective 3D model retrieval. Long-lasting semantics shared by a community as well as a short-lived intention of a user determines ...
In this paper we present a new method for alignment of 3D models. This approach is based on symmetry properties, and uses the fact that the principal components analysis (PCA) hav...
We address the problem of bandwidth selection in MLS surfaces. While the problem has received relatively little attention in the literature, we show that appropriate selection pla...
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...