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IWEC
2007
13 years 7 months ago
Using Narrative Cases to Author Interactive Story Content
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences with user control. These forces oppose each other, as story implies predetermin...
Ivo Swartjes
GAMEON
2003
13 years 7 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
AIR
2004
126views more  AIR 2004»
13 years 5 months ago
Interval Relations in Lexical Semantics of Verbs
Numerous temporal relations of verbal actions have been analysed in terms of various grammatical means of expressing verbal temporalisation such as tense, aspect, duration and iter...
Minhua Ma, Paul McKevitt
HICSS
2007
IEEE
93views Biometrics» more  HICSS 2007»
14 years 3 days ago
Making Sense of Stories: the development of a new mobile computer game
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Patrick Stacey, Andrew Brown, Joe Nandhakumar
PERVASIVE
2007
Springer
13 years 12 months ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm