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» t-FFD: free-form deformation by using triangular mesh
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ASIASIM
2004
Springer
13 years 10 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
CANDC
2005
ACM
13 years 7 months ago
Computational schemes for biomimetic sculpture
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
CVPR
2007
IEEE
14 years 7 months ago
A Robust Warping Method for Fingerprint Matching
This paper presents a robust warping method for minutiae based fingerprint matching approaches. In this method, a deformable fingerprint surface is described using a triangular me...
Dongjin Kwon, Il Dong Yun, Sang Uk Lee
CVPR
2007
IEEE
14 years 7 months ago
Delaunay Deformable Models: Topology-Adaptive Meshes Based on the Restricted Delaunay Triangulation
In this paper, we propose a robust and efficient Lagrangian approach, which we call Delaunay Deformable Models, for modeling moving surfaces undergoing large deformations and topo...
Jean-Philippe Pons, Jean-Daniel Boissonnat
GMP
2008
IEEE
128views Solid Modeling» more  GMP 2008»
13 years 11 months ago
A Multistep Approach to Restoration of Locally Undersampled Meshes
The paper deals with the problem of remeshing and fairing of undersampled areas (called ”holes”) in triangular meshes. In this work, we are particularly interested in meshes co...
Alexandra Bac, Nam-Van Tran, Marc Daniel