This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
This paper presents a robust warping method for minutiae based fingerprint matching approaches. In this method, a deformable fingerprint surface is described using a triangular me...
In this paper, we propose a robust and efficient Lagrangian approach, which we call Delaunay Deformable Models, for modeling moving surfaces undergoing large deformations and topo...
The paper deals with the problem of remeshing and fairing of undersampled areas (called ”holes”) in triangular meshes. In this work, we are particularly interested in meshes co...