Sciweavers

55 search results - page 3 / 11
» tabletop 2006
Sort
View
TABLETOP
2006
IEEE
13 years 11 months ago
Considering Reach in Tangible and Table Top Design
Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is u...
Aaron Toney, Bruce H. Thomas
AVI
2006
13 years 6 months ago
Table-centric interactive spaces for real-time collaboration
Tables have historically played a key role in many real-time collaborative environments, often referred to as "war rooms". Today, these environments have been transforme...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
AVI
2006
13 years 6 months ago
Evaluating the effects of fluid interface components on tabletop collaboration
Tabletop displays provide exciting opportunities to support individual and collaborative activities such as planning, organizing, and storyboarding. It has been previously suggest...
Uta Hinrichs, M. Sheelagh T. Carpendale, Stacey D....
TABLETOP
2006
IEEE
13 years 11 months ago
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Ma...
CHI
2006
ACM
14 years 5 months ago
Tabletop sharing of digital photographs for the elderly
We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potentia...
Trent Apted, Judy Kay, Aaron J. Quigley