Sciweavers

44 search results - page 4 / 9
» tabletop 2008
Sort
View
GI
2008
Springer
13 years 6 months ago
Tracking Mobile Phones on Interactive Tabletops
: The number of ” interactive surface” systems, especially tabletop interfaces, in public is increasing. As more and more casual users interact with such systems, they may wish...
Florian Echtler, Gudrun Klinker
ACMACE
2008
ACM
13 years 7 months ago
IncreTable, a mixed reality tabletop game experience
IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions ...
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woon...
AGILEDC
2008
IEEE
14 years 1 days ago
Utilizing Digital Tabletops in Collocated Agile Planning Meetings
In agile software development, planning meetings play a pivotal role in establishing a concrete understanding of customers’ requirements. Using tools to enhance the effectivenes...
Yaser Ghanam, Xin Wang, Frank Maurer
CHI
2008
ACM
14 years 6 months ago
Socially respectful enjoyment tracking for tabletop games
This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge pre...
Ben Kirman, Duncan Rowland
EUROSSC
2008
Springer
13 years 7 months ago
Using a Movable RFID Antenna to Automatically Determine the Position and Orientation of Objects on a Tabletop
Augmented tabletop games support players by sensing the context of game figures (i.e., position and/or orientation) and then using this information to display additional game infor...
Steve Hinske, Marc Langheinrich