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TIDSE
2004
Springer
13 years 10 months ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
TIDSE
2004
Springer
13 years 10 months ago
Writing Interactive Fiction Scenarii with DraMachina
Abstract. This paper presents DraMachina, an authoring tool dedicated to authors of interactive fictions. An interactive fiction is an extension of classical narrative media as i...
Stéphane Donikian, Jean-Noël Portugal
TIDSE
2004
Springer
13 years 10 months ago
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to creat...
Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny H...
TIDSE
2004
Springer
13 years 10 months ago
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scena...
Richard Wages, Benno Grützmacher, Stefan Conr...
TIDSE
2004
Springer
13 years 10 months ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced atte...
Valentina Nisi, Alison Wood, Glorianna Davenport, ...