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TOG
2002
125views more  TOG 2002»
13 years 4 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
TOG
2002
172views more  TOG 2002»
13 years 4 months ago
Transferring color to greyscale images
We introduce a general technique for "colorizing" greyscale images by transferring color between a source, color image and a destination, greyscale image. Although the g...
Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller
TOG
2002
154views more  TOG 2002»
13 years 4 months ago
Image based flow visualization
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...
Jarke J. van Wijk
TOG
2002
148views more  TOG 2002»
13 years 4 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
TOG
2010
75views more  TOG 2010»
13 years 3 months ago
Example-based facial rigging
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
Hao Li, Thibaut Weise, Mark Pauly