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TOG
2010
87views more  TOG 2010»
13 years 4 days ago
Optimizing continuity in multiscale imagery
Multiscale imagery often combines several sources with differing appearance. For instance, Internet-based maps contain satellite and aerial photography. Zooming within these maps ...
Charles Han, Hugues Hoppe
TOG
2010
134views more  TOG 2010»
13 years 4 days ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...
TOG
2010
64views more  TOG 2010»
13 years 4 days ago
K-set tilable surfaces
This paper introduces a method for optimizing the tiles of a quadmesh. Given a quad-based surface, the goal is to generate a set of K quads whose instances can produce a tiled sur...
Chi-Wing Fu, Chi-Fu Lai, Ying He 0001, Daniel Cohe...
TOG
2010
118views more  TOG 2010»
13 years 4 days ago
A hierarchical volumetric shadow algorithm for single scattering
Volumetric effects such as beams of light through participating media are an important component in the appearance of the natural world. Many such effects can be faithfully modele...
Ilya Baran, Jiawen Chen, Jonathan Ragan-Kelley, Fr...
TOG
2010
117views more  TOG 2010»
13 years 4 days ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...