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VMV
2004
143views Visualization» more  VMV 2004»
13 years 6 months ago
Illustrating Magnetic Field Lines using a Discrete Particle Model
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
Thomas Klein, Thomas Ertl
VMV
2004
100views Visualization» more  VMV 2004»
13 years 6 months ago
Vector Quantization Based Data Selection for Hand-Eye Calibration
The paper presents a new vector quantization based approach for selecting well-suited data for hand-eye calibration from a given sequence of hand and eye movements. Data selection...
Jochen Schmidt, Florian Vogt, Heinrich Niemann
VMV
2004
106views Visualization» more  VMV 2004»
13 years 6 months ago
Free Surface Lattice-Boltzmann fluid simulations with and without level sets
We present two variants of free surface LatticeBoltzmann fluid simulations for the animation of liquids in computer graphics. The LatticeBoltzmann method is an attractive alternat...
Nils Thürey, Ulrich Rüde
VMV
2004
144views Visualization» more  VMV 2004»
13 years 6 months ago
Exploiting Mirrors in Interactive Reconstruction with Structured Light
This paper describes how a mirror can be integrated as another view and another source of light patterns in an interactive reconstruction system with structured light, where the o...
Emric Epstein, Martin Granger-Piché, Pierre...
VMV
2004
80views Visualization» more  VMV 2004»
13 years 6 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...