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VMV
2004
157views Visualization» more  VMV 2004»
13 years 6 months ago
Interactive Hierarchical Space Carving with Projector-based Calibrations
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
Martin Granger-Piché, Emric Epstein, Pierre...
VMV
2004
167views Visualization» more  VMV 2004»
13 years 6 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
VMV
2004
140views Visualization» more  VMV 2004»
13 years 6 months ago
Photo-Realistic Rendering of Blond Hair
We present a method for photo-realistic hair rendering, which is based on light scattering from (human) hair fibers. In contrast to existing approaches our method gives realistic ...
Arno Zinke, Gerrit Sobottka, Andreas Weber 0004
VMV
2004
154views Visualization» more  VMV 2004»
13 years 6 months ago
Extracting Animated Meshes with Adaptive Motion Estimation
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
Nizam Anuar, Igor Guskov
VMV
2004
165views Visualization» more  VMV 2004»
13 years 6 months ago
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...