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VMV
2004
123views Visualization» more  VMV 2004»
13 years 6 months ago
Hierarchy Accelerated Stochastic Collision Detection
In this paper we present a new framework for collision and self-collision detection for highly deformable objects such as cloth. It permits to efficiently trade off accuracy for s...
Stefan Kimmerle, Matthieu Nesme, François F...
VMV
2004
80views Visualization» more  VMV 2004»
13 years 6 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
VMV
2004
167views Visualization» more  VMV 2004»
13 years 6 months ago
GPU-PIV
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
Thomas Schiwietz, Rüdiger Westermann
VMV
2004
183views Visualization» more  VMV 2004»
13 years 6 months ago
CGiS, a new Language for Data-parallel GPU Programming
In the last few years, GPUs have become new, promising targets for general purpose programming. Their inherent parallel architecture makes them particularly suited for scientific ...
Nicolas Fritz, Philipp Lucas, Philipp Slusallek
VMV
2004
208views Visualization» more  VMV 2004»
13 years 6 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...