Sciweavers

33 search results - page 6 / 7
» vr 1999
Sort
View
NPIV
1999
ACM
153views Visualization» more  NPIV 1999»
13 years 9 months ago
Exploration of Large Image Collections Using Virtual Reality Devices
An image browser for the exploration of image collections is described. The approach taken is to utilize VR input devices to develop more intuitive interaction metaphors that allo...
Robert van Liere, Wim C. de Leeuw
VR
1999
IEEE
152views Virtual Reality» more  VR 1999»
13 years 9 months ago
An Operator Interface for a Robot-Mounted, 3D Camera System: Project Pioneer
The purpose of Project Pioneer is to develop an exploratory robot capable of creating a three-dimensional photo-realistic map of the inside of the damaged Chornobyl Nuclear Reacto...
Fitzgerald Steele Jr., Geb W. Thomas, Theodore Bla...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
13 years 9 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
VRST
1999
ACM
13 years 9 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven
IV
1999
IEEE
114views Visualization» more  IV 1999»
13 years 9 months ago
Case-Based Analysis for Virtual Model Application in AEC Industry
This paper introduces the efficient application of Virtual Reality (VR) technologies in the Architecture, Engineering and Construction (AEC) industry, where conventional plastic m...
Seigo Ogata, Ichiro Kobayashi, Yuji Hoshino