Sciweavers

51 search results - page 3 / 11
» vr 2003
Sort
View
ICAT
2003
IEEE
13 years 10 months ago
A Formalism and a Tool for Diverging Requirements in VR Scenario Modeling
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...
Richard Wages, Benno Grützmacher, Georg Troge...
GW
2003
Springer
138views Biometrics» more  GW 2003»
13 years 10 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
ISMAR
2003
IEEE
13 years 10 months ago
The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
This paper overviews our research on digital preservation of cultural assets and digital restoration of their original appearance. Geometric models are digitally achieved through ...
Katsushi Ikeuchi, Atsushi Nakazawa, Kazuhide Haseg...
VMV
2003
94views Visualization» more  VMV 2003»
13 years 6 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...
VR
2003
IEEE
13 years 10 months ago
Optical Tracking Using Projective Invariant Marker Pattern Properties
In this paper, we describe a new optical tracker algorithm for the tracking of interaction devices in virtual and augmented reality. The tracker uses invariant properties of marke...
Robert van Liere, Jurriaan D. Mulder